1st Workshop on Digital Games for Digital Literacy and Computational Thinking CTDG2020
Hosted by the FDG2020 Conference 15-18 September 2020 Malta
Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as critical and analytical thinking for understanding, decoding, and analysing embedded ideas, values, and messages, and further considering the social and cultural context these media are situated in.
Similarly, Computational Thinking involves higher order cognitive skills such as planning, systematic thinking, algorithmic building and problem solving, with interdisciplinary implications particularly for navigating the digital world and recognising emerging phenomena such as the construction of algorithmic identities, filter bubbles, misinformation and disinformation, and bias.
The goal of this workshop is to advance knowledge, improve theoretical understanding and disseminate practices for the teaching and learning of Digital Literacy and Computational Thinking through digital games, by bringing together researchers, game designers and developers, and educators, and foster discussion about the current state of the field.
We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.
Papers may cover a variety of topics relevant to digital games enhanced computational thinking and digital literacy education, including but not limited to:
- Digital literacy and game based learning
- Computational thinking and digital games
- Digital Games Literacy
- Digital games and scientific thinking
- Game design for digital literacy, computational thinking, and scientific thinking
- Game development for digital literacy, computational thinking, and scientific thinking
- Case studies of implementation of game based learning for digital literacy and/or
- Computational thinking in formal education settings
- Games for digital literacy and/or computational thinking in formal and non-formal learning settings
- Hybrid and non-digital games for digital literacy and/or computational thinking
- Digital games as cultural media
- Teaching and learning about Artificial Intelligence and/or Machine Learning through digital games - AI literacy
- Theoretical implications of digital literacy and/or computational thinking through game based learning
- AI in games for computational thinking
- Learner and educator modeling and profiling
- Generative systems for enhancing computational thinking
- Computational Thinking Education by developing digital games
The workshop is supported by two H2020 projects related to computational thinking and digital literacy via games: the COMnPLAY-Science (H2020 Swafs) and the Learn to Machine Learn (Erasmus+ KA2) project.
The CTDG2020 Workshop will be hosted by the 2020 Foundation of Digital Games conference in Bugibba, Malta. The conference will run from September 15th-18th, 2020. Details on the date and time of the workshop will be made available closer to the date of the event.
We welcome submissions as either full papers (8 pages) describing novel research or short papers (4 pages) describing work in progress. Due to a tight review schedule, papers over 8 pages may be rejected without review.
Papers will receive double-blind peer reviews. All papers are guaranteed at least three reviews. All papers should anonymized and submitted in the ACM SIGCONF version of the ACM Master Template https://www.acm.org/publications/taps/word-template-workflow). Contributions should be submitted via the EasyChair site.
|15 May 2020||Submission deadline|
|June 11 2020||Author notification|
|June 23 2020||Camera Ready deadline|
Each presenter will deliver a 10-15 minute presentation, followed by a panel discussion that would be opened up to the floor.
- Iro Voulgari Institute of Digital Games, University of Malta / Department of Early Childhood Education, National and Kapodistrian University of Athens
- Michail Giannakos Department of Computer Science, NTNU
- Georgios N. Yannakakis Institute of Digital Games, University of Malta
- David Melhart (Web Chair) Institute of Digital Games, University of Malta