1st Workshop on Digital Games for Digital Literacy and Computational Thinking CTDG2020

Hosted by the FDG2020 Conference 15-18 September 2020 Malta

Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as critical and analytical thinking for understanding, decoding, and analysing embedded ideas, values, and messages, and further considering the social and cultural context these media are situated in.

Similarly, Computational Thinking involves higher order cognitive skills such as planning, systematic thinking, algorithmic building and problem solving, with interdisciplinary implications particularly for navigating the digital world and recognising emerging phenomena such as the construction of algorithmic identities, filter bubbles, misinformation and disinformation, and bias.

The goal of this workshop is to advance knowledge, improve theoretical understanding and disseminate practices for the teaching and learning of Digital Literacy and Computational Thinking through digital games, by bringing together researchers, game designers and developers, and educators, and foster discussion about the current state of the field.

We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.

Papers may cover a variety of topics relevant to digital games enhanced computational thinking and digital literacy education, including but not limited to:

The workshop is supported by two H2020 projects related to computational thinking and digital literacy via games: the COMnPLAY-Science (H2020 Swafs) and the Learn to Machine Learn (Erasmus+ KA2) project.


The CTDG2020 Workshop will be hosted by the 2020 Foundation of Digital Games conference in Bugibba, Malta. The conference will run from September 15th-18th, 2020. Details on the date and time of the workshop will be made available closer to the date of the event.

Submission guidelines

We welcome submissions as either full papers (8 pages) describing novel research or short papers (4 pages) describing work in progress. Due to a tight review schedule, papers over 8 pages may be rejected without review.

Papers will receive double-blind peer reviews. All papers are guaranteed at least three reviews. All papers should anonymized and submitted in the ACM SIGCONF version of the ACM Master Template https://www.acm.org/publications/taps/word-template-workflow). Contributions should be submitted via the EasyChair site.

Important dates

15 May 2020 Submission deadline
June 11 2020 Author notification
June 23 2020 Camera Ready deadline





Each presenter will deliver a 10-15 minute presentation, followed by a panel discussion that would be opened up to the floor.

Organisational committee