1st Workshop on Digital Games for Digital Literacy and Computational Thinking CTDG2020

Hosted by the FDG2020 Conference 15-18 September 2020 Malta

Update

Submission deadline has been extended to May 31 2020.

Please note that FDG 2020 has moved to a virtual format with a reduced registration fee.
(Registration for Online Participation € 20 + VAT)

Presentations will be conducted through the Zoom webconferencing platform. Please keep in mind that if your paper is accepted to the conference, you will be required to purchase at least one ticket per accepted paper. You can find more details at the conference website. And also check the website of the workshop for updates (http://compthink.institutedigitalgames.com/).


Introduction

Digital Literacy and Computational Thinking Education enhanced through digital games has gathered substantial academic interest in recent years. Digital Literacy does not only involve functional and operational skills, and the ability to use digital media, but encompasses skills such as critical and analytical thinking for understanding, decoding, and analysing embedded ideas, values, and messages, and further considering the social and cultural context these media are situated in.

Similarly, Computational Thinking involves higher order cognitive skills such as planning, systematic thinking, algorithmic building and problem solving, with interdisciplinary implications particularly for navigating the digital world and recognising emerging phenomena such as the construction of algorithmic identities, filter bubbles, misinformation and disinformation, and bias.

The goal of this workshop is to advance knowledge, improve theoretical understanding and disseminate practices for the teaching and learning of Digital Literacy and Computational Thinking through digital games, by bringing together researchers, game designers and developers, and educators, and foster discussion about the current state of the field.

We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science and engineering, humanities and social sciences, arts and design, mathematics and natural sciences.

Papers may cover a variety of topics relevant to digital games enhanced computational thinking and digital literacy education, including but not limited to:

The workshop is supported by two H2020 projects related to computational thinking and digital literacy via games: the COMnPLAY-Science (H2020 Swafs) and the Learn to Machine Learn (Erasmus+ KA2) project.

Venue

The CTDG2020 Workshop will be hosted by the 2020 Foundation of Digital Games conference in Bugibba, Malta. The conference will run from September 15th-18th, 2020. Details on the date and time of the workshop will be made available closer to the date of the event.

Submission guidelines

We welcome submissions as either full papers (8 pages) describing novel research or short papers (4 pages) describing work in progress. Due to a tight review schedule, papers over 8 pages may be rejected without review.

Papers will receive double-blind peer reviews. All papers are guaranteed at least three reviews. All papers should anonymized and submitted in the ACM SIGCONF version of the ACM Master Template https://www.acm.org/publications/taps/word-template-workflow). Contributions should be submitted via the EasyChair site.

Important dates

15 May 31 May 8 June 2020 Submission deadline
June 11 June 28 2020 Author notification
June 23 July 12 2020 Camera Ready deadline

Contact

fdg2020compthink@gmail.com

Schedule

Each presenter will deliver a 10-15 minute presentation, followed by a panel discussion that would be opened up to the floor.

Workshop date: Monday 14 September 2020 15.00-19.00 CET. For local times check the uploaded schedule and select your timezone: http://fdg2020.org/schedule.php

Links to the Virtual Conference Room in Zoom will be announced before the workshop dates.

Workshop Programme

Time Slot Description
15.00-15.05 Welcome and opening of workshop
15.05-15.10 Presentation of the COMnPLAY Science project: science learning through digital games by Michail Giannakos
15.10-15.15 Presentation of the LearnML project: Artificial Intelligence and Machine Learning education for primary and secondary education through digital games by Georgios N. Yannakakis
15.15-15.30 Computational Thinking through Design Patterns in Video Games. Paper by Giulio Barbero, Marcello Gómez-Maureira and Felienne Hermans
15.30-15.45 Open and Cultural Data Games for Learning. Paper by Domna Chiotaki and Kostas Karpouzis
15.45-16.00 A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children. Paper by Iro Voulgari, Stephanie Vouvousira and Aimilia Fakou
16.00-16.15 Break
16.15-16.30 Examining Student Teachers’ Perceptions and Attitudes towards Game Based Learning. Paper by Iro Voulgari, Konstantinos Lavidas, Vassilis Komis and Stavros Athanassopoulos
16.30-16.45 Contextualizing Game Literacy; A transhistorical approach to understanding Game-Based Learning environments. Paper by Björn Berg Marklund, Rebecca Rouse and Lissa Holloway-Attaway
16.45-16.55 Roundtable discussion & QA with all the presenters and attendees
16.55-18.25 Activity* for all the participants and attendees of the workshop.
18.25-18.30 Closing of the workshop

The 6th sense: A speculative game design workshop

A workshop designed by Dimitris Grammenos and implemented by Dimitris Grammenos & Iro Voulgari

Registration to the workshop activity is required at least 24 hours prior to the event!

If you are planning to attend the workshop activity please register here by Sunday 13 September the latest!

A short and fast-paced workshop about creating a digital game employing futuristic brain-to-brain interaction (BBI) technologies. The workshop starts with a brief introduction to speculative design and to the current status and envisioned capabilities of BBI technologies. Subsequently, through a series of engaging and fun series of design exercises, participants are guided towards conceptualizing, designing and playtesting a BBI game. To ensure a smooth experience for everyone, participants are expected to have a basic knowledge of Zoom, Google Docs and Google Slides. The main goals of the workshop are creative thinking and having fun.

Please note that for the participation to the Workshop and the Workshop Activity, registration to the FDG2020 conference is required on Eventbrite

*The 6th sense: A speculative game design workshop

A workshop designed by Dimitris Grammenos and implemented by Dimitris Grammenos & Iro Voulgari

Registration to the workshop activity is required at least 24 hours prior to the event. Registration link will be posted here.

A short and fast-paced workshop about creating a digital game employing futuristic brain-to-brain interaction (BBI) technologies. The workshop starts with a brief introduction to speculative design and to the current status and envisioned capabilities of BBI technologies. Subsequently, through a series of engaging and fun series of design exercises, participants are guided towards conceptualizing, designing and playtesting a BBI game. To ensure a smooth experience for everyone, participants are expected to have a basic knowledge of Zoom, Google Docs and Google Slides. The main goals of the workshop are creative thinking and having fun.

Organisational committee

Programme committee